Quantum break pc8/14/2023 The narrativeĪny story dealing with time travel is going to have an air of unearned mystique, and Quantum Break is no different. Characters move stiffly, the face doesn’t emote the way you think it should, and the eyes all look lifeless. As detailed as the textures are, the animations are the weak spot. That’s disappointing, too, because QB’s graphics are otherwise phenomenal, though they live in the uncanny valley as a result. The reality of TV doesn’t blend well with the attempted reality of the game world, so once you leave the cinematic section and return to gameplay, the world ends up looking a lot more fake. While the show is good for what it is, it doesn’t belong alongside a video game. Even the smaller parts are well-acted, so kudos to the casting department and director. The acting here is fantastic, with some heavy-hitting nerd icons taking up the screen like Aidan Gillan and Lance Reddick. This decision will affect both your gameplay and the TV show that weaves through the story at the end of each act. There will come points in the game where you’ll be forced to make a choice. This is standard fare for Remedy, and quite frankly it’s frustrating. You walk at the pace they dictate, you find yourself in scripted cutscenes way too much, and you’ll have trouble establishing a rhythm with the gameplay. The biggest culprit in this title is how often the game rips control from the player. This adds great depth to the game, because it comes just as you’re getting comfortable and familiar with your skills. There are enemies against whom your powers don’t work, so you’ll just have to outsmart them tactically. Overall, abilities in the game are fun to use and come with some cool upgrades. There’s a missed opportunity here, though, as it’d be nice to turn this into a tackle or charge that does knockdown and damage. If you aim immediately after your dash, time will slow and give you the opportunity to damage enemies before they can react. You’re also given the Time Dash, which is a kind of blink power. It gives players a great way to manage the enemy damage output while dispatching threats. If you catch an enemy in your Time Stop, you can stack bullets on the edge of that bubble to increase damage. Time Stop gives you a localized “static” field, of sorts. Gameplay is introduced very well, and you have some really cool powers to play with. While the game and show are individually good (though only passable in some places), Gameplay Remedy’s attempt at a hybrid creations falls flat because of the limitations of both mediums. This go around, they’re messing with time and taking control from the players. Quantum Break is brought to you by Remedy, the same studio behind the sleeper hit “Alan Wake”.
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